Planet Coaster 2 All leaked information

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Introduction: The Hype Train Has Left the Station

Hello, fellow coaster enthusiasts! Welcome to Gaminginitsprime, where today we’ll be diving into all the juicy details we’ve gathered from the recent Planet Coaster 2 (Planco 2) showcase at Gamescom 2024. If you’re as excited as we are about the next installment in this beloved theme park simulation series, then buckle up—this is going to be a wild ride. I’ve scoured every corner of the internet, from official announcements to obscure Reddit threads, to bring you the most comprehensive roundup of what went down in Germany. Whether you missed the event or just want a concise recap, I’ve got you covered.

The Gamescom Setup: A Roller Coaster Enthusiast’s Dream

First off, let’s talk about the incredible setup at the Gamescom show floor. Frontier Developments didn’t hold back in making a splash for Planco 2. The booth featured a sprawling layout complete with a pool centerpiece and roller coasters looping around the edges, creating an immersive experience for anyone lucky enough to be there. Attendees who played the 15-minute demo were not only treated to hands-on gameplay but also walked away with some cool swag, including pins, keyrings, and even a scoop of gelato. It’s clear that Frontier didn’t need to bribe people to try out the game—there was a lineup all day for the chance to dive into this much-anticipated sequel.

New Rides and Features: A Closer Look at the Gameplay

While the demo didn’t unveil anything earth-shattering, there were still some noteworthy updates. First, we got a better look at the “Tiny Eye,” a new version of the classic Whirly Gig ride. What stood out here was the ability to theme the individual pods, showcasing the customization options that are becoming a hallmark of Planco 2. The ride looked fantastic, and it’s clear that Frontier is doubling down on giving players more control over every detail.

Another fan-favorite feature from the original game, the “Wimpy Tentun” song, was confirmed to be returning, which is sure to bring a wave of nostalgia to long-time players. We also saw the wooden coaster in action, and while I’m no coaster expert, the ride POV looked impressively smooth—Frontier’s commitment to realism and detail is evident.

Building a Pool: A New Dimension to Park Creation

One of the most exciting moments came when we finally saw a developer build a pool in real-time. Using the stamp builder tool, the dev placed a pool with three different depths: wading, shallow, and swimming. While the process looked a bit janky in places, the pool itself went down smoothly and looked great. The game allows for three distinct water depths, and the way these formed automatically when placed was a nice touch, though it left me wondering if there will be a smoothing tool to iron out any rough edges.

In addition to the pool-building, we got a glimpse of some new features like wave generators and lazy river jets. These elements aren’t just cosmetic—they’ll actually affect the movement of water in your pools, which opens up some exciting possibilities for creating dynamic water attractions. The idea of building a water park with a lazy river winding around it, à la Typhoon Lagoon, is now more tantalizing than ever.

Ride Customization and Theming: Taking Personalization to the Next Level

Customization has always been a big part of the Planet Coaster experience, and Planco 2 is no different. We saw a more detailed look at the ride customization system, where you can not only change colors but also apply patterns to different parts of the ride. This system was briefly shown on teacups in a previous video, but Gamescom gave us a more in-depth look. The areas of the ride are now clearly labeled, making it easier to apply the right colors and patterns to specific parts without the guesswork we had to deal with in the first game.

Another big reveal was the Deco system, which included a first look at the new mythology-themed assets. Among these were items like the Staff of Cadus, hinting at the variety of themes we can expect in the full game. This is just the tip of the iceberg, and I can’t wait to see what other thematic elements Frontier has in store.

Behind the Scenes: Art Direction and Development Insights

The developers didn’t just show off gameplay—they also took us behind the scenes to talk about the art direction and the creative process behind Planco 2’s trailers and key art. Bissa Rich and Nak Shatra led this segment, giving us a peek into the design philosophy that drives the game’s aesthetic. While this might not be groundbreaking for those of us craving more gameplay details, it’s always fascinating to see how the visual elements we love come to life.

The Frontier Stream: Adam’s Insights and New Features

In a segment of the Frontier stream, we got a chance to hear from Adam, one of the key developers on Planco 2. During this chat, Adam touched on some important new features, including the path edge system. This new feature allows you to pull path edges out to fill spaces, making path creation more flexible and less rigid compared to the first game. This might sound like a small update, but for park builders who are obsessed with aesthetics (like me), this is a game-changer.

Another noteworthy mention was the return of Cosmic Cow, the beloved ice cream mascot from the original game. It’s a small detail, but it’s these familiar touches that help maintain the charm of the Planet Coaster universe.

Xbox Stream: Flume Building and More

Moving over to the Xbox stream, there was a brief but insightful demonstration of flume building. Rich Newby walked us through the process of constructing a log flume, showing off different entry points, slide types, and customization options. While there wasn’t much here that we hadn’t already seen, it was nice to get a closer look at how these rides will function in the game. The flume’s entry points are adjustable, allowing for a variety of configurations, and the option to recolor and add glass pieces gives you even more creative freedom.

The shared platform feature, where multiple slides can converge on a single platform with stairs leading up to it, was also highlighted. This level of customization is sure to please anyone who loves creating intricate water rides.

Social Media Buzz: Screenshots, Videos, and Fan Reactions

Interestingly, some of the most exciting revelations came not from official streams, but from the community. Screenshots and quick videos shared on social media provided a wealth of information about new features and gameplay mechanics. For instance, Ruby, a well-known Planet Coaster creator, shared an amazing video that showed off a ton of new scenery options. Although she wasn’t at Gamescom herself, she had her boyfriend navigate the demo while she guided him through the menus, resulting in a treasure trove of new content for us to drool over.

One of the standout pieces of information was the confirmation of 17 different terrain textures available in the game. This is a significant upgrade from the original game, which only had eight. This expanded variety will allow for more diverse and realistic park environments, making it easier to create unique landscapes that don’t feel repetitive.

UI and Utility Systems: Weather, Water, and Electricity

Thanks to Reddit user “it’s absolutely Jason,” we got a look at the new weather UI. Although it wasn’t fully implemented in the demo, the UI suggested that weather and seasons will play a more significant role in Planco 2. The weather forecast feature showed a detailed hour-by-hour breakdown of conditions, which hints that weather will impact gameplay—potentially affecting ride popularity, safety, and more. The inclusion of this feature suggests that we’ll need to plan our parks with changing weather in mind, adding another layer of realism and strategy.

We also saw a sneak peek of how water and electricity will work in the game. Unlike Planet Zoo, where utilities had to be placed near the attractions they powered, Planco 2 appears to be adopting an underground pipe and cable system similar to Cities: Skylines. This means you can have a central utility area backstage and run pipes and cables to where they’re needed without cluttering your park with maintenance buildings. This is a welcome change that should make park management more streamlined and visually appealing.

Water Slide Runoffs: A New Level of Realism

One of the more niche but exciting features we saw was the introduction of water slide runoffs. In Planco 2, your water slides don’t have to end in a pool—they can now end in a runoff area, which adds another layer of realism to your water park designs. This is especially great for creating more intricate and realistic water parks where every ride doesn’t just dump into a large pool.

The Possibility of Mini Golf and Turntables: A Builder’s Dream

A subtle but potentially game-changing feature that’s worth discussing is the introduction of turntables for water rides. These allow your ride vehicles to rotate 180 degrees, enabling them to exit the ride backward—a common feature in modern water rides. This small addition might seem insignificant, but it opens the door to more complex ride designs and, interestingly, raises the possibility of mini-golf in the game.

In Planet Coaster 1, one of the challenges of adding features like mini-golf was the way guest groups moved as a unit. However, with the introduction of runoffs, where guests seem to be able to act more independently, it’s plausible that mini-golf could work in Planco 2. Imagine designing intricate mini-golf courses with the same level of detail and customization as the rest of your park. It’s a long shot, but the potential is there, and it would be a fantastic addition to the game.

The Switch Track System: More Flexibility for Coaster Enthusiasts

Lastly, let’s talk about the new switch track system. This feature allows you to create coasters that can switch tracks mid-ride, opening up endless possibilities for ride designs. Whether you want to create a multi-launch coaster with different routes or a train ride that diverges into different scenes, the switch track system is going to be a game-changer for advanced builders.

Conclusion: The Roller Coaster Tycoon We’ve Been Waiting For

With all these new features and enhancements, it’s clear that Planet Coaster 2 is shaping up to be a worthy successor to the original. Whether you’re a seasoned builder or a newcomer to the series, there’s something in this game for everyone. The demo at Gamescom has only scratched the surface, and I can’t wait to see what other surprises Frontier has in store for us as we get closer to the release date. In the meantime, keep an eye on social media and the Planco community forums for more leaks and updates. Until then, happy building!

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